PM3.02 - Game & Watch - Subroutine - 0x26348

  1. if ((LongtermAccessFloat (0x13) GreaterThanOrEqual scalar(3)))
    1. BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
    2. UnknownEvent { namespace: 0x11, code: 0x1f, unk1: 0x0, arguments: [Value(26)] }
  2. FloatVariableSet { variable: RandomAccessFloat (0x8), value: LongtermAccessFloat (0x13) }
  3. FloatVariableSet { variable: LongtermAccessFloat (0x13), value: 0 }